A wild and direct action game that pits tough cowboys against an army of vampires
Evil West is Flying Wild Hog’s proposal that takes us back to PS2 times
A direct action game in the third person, a mix between shooter and hack and slash very old school with a vampire story set in the middle of wild West. That is what he proposes to us Flying Wild Hog (those responsible for Shadow Warrior 3 either Trek to Yomi) with an entertaining title that does not invent anything and that has its shadows. A raw and direct game that makes you smile in its frenzied combats and that can keep you entertained for a handful of hours.
a western always catches our attention evil west He pulls clichés to paint some interesting scenarios and some gunslinging heroes, bullies and insipid conversations, who are dedicated to shooting everything that appears before them. The spark is that enemies are vampires of all kinds, as well as deformed monstrosities that accompany the undead. And it is that mixing genres always attracts attention (like that ‘Cowboys vs. Aliens’ movie), although later the result cannot be called precisely memorable (as in that same movie).
Vampires in a cyberpunk wild west
evil west It has a complex story and setting, which brings together a lot of genres such as westerns, horror, vampire stories, science fiction and the cyberpunk subgenre. Everything together, mixed but not agitated, serves as the setting for a title that has also taken to mixing mechanics: it has something of a third-person shooter in the Gears of War and some hack & slash style god of war (saving the immense distances in both cases). All in a very corridor game, with some corners where you can collect a handful of collectibles and dotted with dozens of arenas where you can fight with legions of enemies and final bosses.
In this alternative late 19th century American West we embody the gunslinger Jesse Rentiera vampire hunter who belongs to the Institute, an organization dedicated to ending the the threat of the undead, widespread throughout the United States and which pose a worse threat than Indians or outlaws. But, in addition to the presence of this undead plague, this alternate history also puts Americans on the cutting edge of technology, inspired by Nicola Tesla’s advances in electricity. So, mixing the steam engine with the advances in the control of electricitywith that touch retro futuristic and cyberpunk In the purest ‘Wild Wild West’ style, the young government of the United States has advanced (as well as old) machines and weapons. The latter come in handy for our hero to fry vampires.
With these background wickers, the game counts a story that is not too memorable, but if it really catches your attention, you can try to follow it by listening (in English) or reading (the Spanish subtitles) the empty conversations of its characters or collecting documents along the way (one of its collectibles) that expand the information about vampires, the Institute, the most prominent characters in the game and more. Although it must be said that the title does not invite too much interest in historybut to reload the weapon and launch into the next melee of enemies without looking back.
God of West
At a playable level, the game tries to be a God of War style game, with a hack and slash proposal that traps us in different arenas and puts us to the test with hordes of enemies, each time more complicated and numerous. In fact, the attempt to resemble the title from Santa Monica Studios is evident in a lot of details: for example, the way Jesse Rentier opens the chests of money and collectibles that he finds, beating and breaking the lid in true Kratos style. The money we collect and the level up gives us access to a small skill tree to unlock that is also, by far, inspired by that of the Greek hero.
But so far the similarities with God of War. In fact, Evil West is a very simple game that takes us through scenarios that are too corridors (although with some really worked anchors at the level of design and graphic details). It looks like a game almost on rails that highlights some shiny chains in all places where the character has to do something other than move forward. Just walk up to the glowing chain and press a button for your character to jump off a platform, swing their whip, climb a ladder, or drop down a drop. He does everything alone and we only have to fight.
And in the battles yes, we can have a nice time, combining the metallic gauntlet with which Jesse hits and passes through enemies, the feints and the action of rolling on the ground to dodge and firearms to attack from a distance. To this are added the combos, the new movements that give us the abilities and the new branches and special gadgets that we will be incorporating (such as the electric touch to our glove, which will fry the poor vampires to the bone).
The problem is that the game, once it has passed its first third, begins to repeat itself ad nauseam. The same arenas over and over again, the same enemy traps over and over again, and worst of all, the same enemies over and over again. The scarce variety of its levels and its challenges makes it the experience deflates from its middle towards the end. And what at first seemed like an entertaining game full of personality, although somewhat crude and based on gameplay and design from two or three generations ago (from PS3 or even PS2), ends up being a game that is too lazy to finish. Fortunately, its limited duration (it won’t take you 10 hours to finish) it can get you done before boredom gets the better of you.
On a technical level, the game behaves quite well, with constant performance and without worrying frame drops, with some graphics that are not the best we have seen but it has very remarkable details, especially with some open-air scenarios (the western towns) more than the closed environments (mines or catacombs). The artistic design gives one of lime and the other of sandsince the motley enemies and the excess of blood and gore that splatters everything can be attractive, but they are constantly annoying to see the enemies that surround us in the arenas.
Evil West is entertaining and delivers what it promises: fighting against hundreds of thousands of vampires and monsters, which we can eliminate with bloody combos, blows and shots alike. Its gameplay complies, but the constant repetition of situationsthe little variety of its level design and its repetitive enemies they weigh down the experience a bit. Its aesthetics and setting arouse our interest, but it fades as the levels progress.
*We have carried out this analysis with an Evil West code for Xbox Series X provided by Plaion.