The Hunger


It’s hard to think of creatures more fascinating than the Vampires. From the early dawn of literature, in which bloodsuckers are seen as monsters children of the devil himself, they have acquired over the years, an ever-increasing fascination, linked not only to their supernatural strength, but to the romantic curse that binds them to power. some blood.
We have learned to love them thanks to many films and books, and it was natural for them to forcefully enter the playful universe. Whether it’s RPG or board game.

And here we are at the last effort of Richard Garfield. Published by Skull Creations, The Hunger brings around the table from 2 to 6 players, for games lasting about 60 minutes. Let’s see how to play together.


As it was easy to imagine, The Hunger puts us in the shoes of vampires. The eternal roses bloom and so we vampires wake up from our torpor: at our disposal only the time that separates us from dawn to reach the Labyrinth and pick the most beautiful rosebud, naturally without disdaining a little fresh blood of the prey. that we will find along the way.

The game takes place in a total of 15 fixed shifts, during which we will try to collect as many victory points as possible. We start by choosing a vampire and drawing two mission cards from the dedicated deck, then three cards are drawn from the deck and whoever has the fastest vampires will go first.
Finally, the hunting route is prepared thanks to a dedicated board.

The game turn is spent with each player who must resolve all his actions present on the cards of his handthen a move action and a hunting action are performed, and then the hand is passed to the next player.
Vampires move after resolving the cards and verifying that the remaining speed is greater than zero. In that case it is possible to choose a Hunting action from the dedicated board by spending the required Speed ​​and collecting Victory Points based on the number of humans hunted.
At the end of the hunt, the vampire positions himself in the “at rest” state, discards the cards in the playing area and draws three new cards.

At the beginning of a new turn, the hunting track is updated by moving the remaining cards to the right and new cards are drawn for the track. Among these, in addition to humans, other figures may appear: the Familiarswhich will contribute permanent bonuses; powerswhich will earn us speed or strength points or additional bonuses; Rosewhich cost no speed points to grasp and which will give other bonuses every turn.

Moving around the map, full of different areas, is not just a mere journey towards the labyrinth: land different areas affect with different effects, such as the collection of new missions, bonuses or malus (such as not being able to hunt in certain areas). Not only that: the areas give a different order of priority, both between the different Regions and within the same region.

The Hunger is basically a game based on a very strong deck-building component, which is associated with the organization of their movements, with an eye to the missions to be carried out and the hunts. There are several ways to score points, and it is important to be able to match them to optimize your score.
The regulation also includes a simplified “novice” version which is very useful for acquiring the rules in the first games. In this mode you start with a greater number of vampiric powers and familiars, as well as the missions are piloted to be chosen among the most affordable ones.


Inside the box, we find:

  • 1 Regulations
  • 122 Hunt cards
  • 6 Vampire cards
  • 6 starting decks
  • 1 Scoreboard
  • 5 Castle tokens
  • 13 wooden tokens
  • 3 Pink cards
  • 50 Mission tiles
  • 26 Bonus tokens
  • 1 Hunting track

The illustrations refer to Marta Ivanova, Jocelyn ‘Joc’ Millet and Semyon Proskuryakov. Personally, I found them very apt: it is not easy to give life to environments in vampiric sauce without falling into the banal or the already seen. The Hunger boasts evocative and effective images both in the cards and in the board.

The materials are of excellent qualitya fundamental requirement for a deck-building in which the decks of cards are necessarily tightened for a long time.


The Hunger it is certainly a light weight: the regulation consists of only eight pages, five of which are actual rules. I really enjoyed the dual mode, to bring new players closer, which I decided to experiment with my 10-year-old daughter, a great vampire enthusiast. The game went off quickly, staying under the 60 minutes of the box.

In later games, in which I experimented instead the Dean mode (the complete one), the time it took all. Personally I find that it climbs quite well, although of course a high number of players leads to a higher downtime.
Personally I am not a great lover of deck-building, but I appreciate the mechanics when they are combined with other types, such as exploration (see The Lost Ruins of Arnak) or when they have a relatively small number of rules as in this case (or as his majesty 7 Wonders), which make card reading easy to access and interpret.

The icons and effects tab, which occupies only one regulation page, is also definitely accessible and easy to acquire. In short, for me it is an excellent result and it is a title that should not be missing on your shelves, especially if you often have guys at the table.

The Hunger is available for purchase on the Cranio Creations website at the price of 44.99 euros.

Nerdando in short

The Hunger is the deck-building set in the world of vampires.

The Hunger – Vampire’s insatiable hunger –